//#include "Global.h"
//
//#include <d3d9.h>
//#include <d3dx9.h>
//#include <dinput.h>
//
////int _ScreenWidth;						//Screen width of window
////int _ScreenHeight;						//Screen height of window
//
////LPDIRECT3D9				_d3d;			//Direct3D object
////LPDIRECT3DDEVICE9		_d3ddv;			//Direct3D device
////LPDIRECT3DSURFACE9		_BackBuffer;	// Buffer to use Direct3D
////LPD3DXSPRITE			_spriteHandler;	// SpriteHandler to draw texture
//
////LPDIRECTINPUT8			_di;			// The DirectInput object         
////LPDIRECTINPUTDEVICE8	_Keyboard;		// The keyboard device 
//
////HINSTANCE				_hInstance;		// Handle of the game instance
////HWND					_hWnd;			// Handle of the Game Window
